kinect/codes/AzureKinectForUE/Source/AzureKinectEditor/Private/AssetTools/AzureKinectDeviceActions.h

22 lines
739 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "AssetTypeActions_Base.h"
class FAzureKinectDeviceActions : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override;
virtual FColor GetTypeColor() const override;
virtual UClass* GetSupportedClass() const override;
virtual uint32 GetCategories() override;
//virtual void OpenAssetEditor(const TArray<UObject*>& InObjects, TSharedPtr<class IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
//virtual void GetActions(const TArray<UObject*>&InObjects, FMenuBuilder & MenuBuilder) override;
//virtual bool HasActions(const TArray<UObject*>& InObjects) const override;
private:
};