130 lines
3.3 KiB
CMake
130 lines
3.3 KiB
CMake
# Copyright (c) Microsoft Corporation. All rights reserved.
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# Licensed under the MIT License.
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set(SOURCE_FILES
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main.cpp
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gpudepthtopointcloudconverter.cpp
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k4aaudiochanneldatagraph.cpp
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k4aaudiomanager.cpp
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k4aaudiowindow.cpp
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k4acolorimageconverter.cpp
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k4adevicedockcontrol.cpp
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k4afilepicker.cpp
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k4aimguiextensions.cpp
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k4aimugraph.cpp
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k4aimugraphdatagenerator.cpp
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k4aimuwindow.cpp
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k4alogdockcontrol.cpp
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k4amicrophone.cpp
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k4amicrophonelistener.cpp
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k4apointcloudrenderer.cpp
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k4apointcloudviewcontrol.cpp
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k4apointcloudvisualizer.cpp
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k4apointcloudwindow.cpp
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k4arecordingdockcontrol.cpp
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k4asourceselectiondockcontrol.cpp
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k4atypeoperators.cpp
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k4avideowindow.cpp
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k4aviewer.cpp
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k4aviewerimage.cpp
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k4aviewerlogmanager.cpp
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k4aviewererrormanager.cpp
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k4aviewersettingsmanager.cpp
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k4awindowmanager.cpp
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k4awindowdock.cpp
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k4awindowset.cpp
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perfcounter.cpp
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${CMAKE_CURRENT_BINARY_DIR}/version.rc
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)
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# Include ${CMAKE_CURRENT_BINARY_DIR}/version.rc in the target's sources
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# to embed version information
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set(K4A_FILEDESCRIPTION "Azure Kinect Viewer")
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set(K4A_ORIGINALFILENAME "k4aviewer.exe")
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set(K4A_USE_ICON 1)
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configure_file(
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${K4A_VERSION_RC}
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${CMAKE_CURRENT_BINARY_DIR}/version.rc
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@ONLY
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)
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find_package(OpenGL REQUIRED)
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include_directories(
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${OPENGL_INCLUDE_DIRS}
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${CMAKE_CURRENT_LIST_DIR}
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)
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set(EXTERNAL_LIBRARIES
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k4a::k4a
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k4a::k4arecord
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imgui::imgui
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libjpeg-turbo::libjpeg-turbo
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libsoundio::libsoundio
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LibUSB::LibUSB
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libyuv::libyuv
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glfw::glfw
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${OPENGL_LIBRARIES}
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)
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# On Windows, we need to call into setupapi to get USB container ID information
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# so we can correlate K4A microphone arrays and K4A depth cameras/sensors
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#
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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list(APPEND SOURCE_FILES
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platform/windows/filesystem17.cpp
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platform/windows/k4adevicecorrelator.cpp
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platform/windows/wmain.cpp
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)
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list(APPEND EXTERNAL_LIBRARIES
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setupapi.lib
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pathcch.lib
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Shlwapi.lib
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)
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else()
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list(APPEND SOURCE_FILES
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platform/linux/filesystem17.cpp
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platform/linux/k4adevicecorrelator.cpp
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)
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# This is a bit gross, but libsoundio has a file called endian.h in its
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# include path, which conflicts with a system file with the same name on
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# Linux. On Ubuntu 16.04, this causes a struct in waitstatus.h to have
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# all its members defined twice (once for each endianness), which results
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# in a build break. It looks like there's not a built-in way to pass
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# idirafter in cmake like you can with target_include_directories, so
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# anyone that uses libsoundio has to do this. Fortunately, that should
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# just be k4aviewer
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#
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add_compile_options("-idirafter/usr/include/soundio")
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endif()
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add_executable(k4aviewer WIN32 ${SOURCE_FILES})
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target_link_libraries(k4aviewer PRIVATE ${EXTERNAL_LIBRARIES})
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# Setup install
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include(GNUInstallDirs)
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install(
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TARGETS
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k4aviewer
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RUNTIME DESTINATION
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${CMAKE_INSTALL_BINDIR}
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COMPONENT
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tools
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)
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
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install(
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FILES
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$<TARGET_PDB_FILE:k4aviewer>
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DESTINATION
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${CMAKE_INSTALL_BINDIR}
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COMPONENT
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tools
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OPTIONAL
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)
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endif()
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