49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#ifndef K4AIMGUI_ALL_H
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#define K4AIMGUI_ALL_H
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// Some of the dear imgui implementation headers must be included in a specific order, which can
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// lead to really odd build breaks if you include one of those headers to get something out of it
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// without including the rest in a header whose includes don't already include all of those
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// dependencies from some other include they already have.
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//
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// This file includes all dear imgui-related headers that have ordering constraints; if you need
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// access to symbols from any of these headers, include this header rather than directly including
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// those headers.
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//
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// Some of these headers end up including windows.h, which defines the min/max macros, which conflict
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// with std::min and std::max, which we're using because they're portable. This macro modifies the
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// behavior of windows.h to not define those macros so we can avoid the conflict.
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//
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#define NOMINMAX
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// Clang parses doxygen-style comments in your source and checks for doxygen syntax errors.
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// Unfortunately, some of our external dependencies have doxygen syntax errors in their
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// headers and clang looks at them when we include them here, so we need to shut off those
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// warnings on these headers.
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//
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdocumentation"
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#pragma clang diagnostic ignored "-Wdocumentation-unknown-command"
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#endif
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#include <GL/gl3w.h>
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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// For disabling buttons, which has not yet been promoted to the public API
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//
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#include <imgui_internal.h>
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#endif
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