65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class AzureKinect : ModuleRules
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{
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public AzureKinect(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string sdkPath = System.Environment.GetEnvironmentVariable("AZUREKINECT_SDK");
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string bodySdkPath = System.Environment.GetEnvironmentVariable("AZUREKINECT_BODY_SDK");
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PublicIncludePaths.AddRange(
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new string[] {
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Path.Combine(sdkPath, "sdk", "include"),
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Path.Combine(bodySdkPath, "sdk", "include")
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});
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PublicAdditionalLibraries.AddRange(
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new string[] {
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Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "lib", "k4a.lib"),
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Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "lib", "k4arecord.lib"),
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Path.Combine(bodySdkPath, "sdk", "windows-desktop", "amd64", "release", "lib", "k4abt.lib")
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});
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string depthEngineDllPath = Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "bin", "depthengine_2_0.dll");
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string k4aDllPath = Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "bin", "k4a.dll");
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string k4abtDllPath = Path.Combine(bodySdkPath, "sdk", "windows-desktop", "amd64", "release", "bin", "k4abt.dll");
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PublicDelayLoadDLLs.AddRange(
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new string[] {
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depthEngineDllPath,
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k4aDllPath,
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k4abtDllPath,
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});
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RuntimeDependencies.Add(depthEngineDllPath);
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RuntimeDependencies.Add(k4aDllPath);
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RuntimeDependencies.Add(k4abtDllPath);
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}
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"AzureKinect/Private",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"AnimGraphRuntime",
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});
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}
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}
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