58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#ifdef _WIN32
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#include <windows.h>
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#include <vector>
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int main(int argc, char **argv);
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// Boilerplate required to make the app work as a Windows GUI application (rather than
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// as a console application); just hands control off to the normal main function.
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//
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// Needs to be in a separate file because some stuff in windows.h doesn't play nice with
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// some stuff in glfw.h.
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//
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int CALLBACK WinMain(_In_ HINSTANCE hInstance,
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_In_ HINSTANCE hPrevInstance,
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_In_ LPSTR lpCmdLine, // NOLINT(readability-non-const-parameter)
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_In_ int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hInstance);
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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UNREFERENCED_PARAMETER(nCmdShow);
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int argc = __argc;
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std::vector<char *> argv;
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// Add argv[0], which is the path to the executable
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//
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argv.emplace_back(__argv[0]);
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// Windows-specific defaults that are overrideable by command-line
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//
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// Set default DPI
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//
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SetProcessDPIAware();
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constexpr int NormalDpi = 96;
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const char HighDpiArgument[] = "-HIGHDPI";
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if (GetDpiForSystem() > NormalDpi)
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{
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++argc;
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argv.emplace_back(const_cast<char *>(HighDpiArgument));
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}
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// Add remaining actual arguments from the command-line
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//
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for (int i = 1; i < __argc; i++)
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{
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argv.emplace_back(__argv[i]);
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}
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return main(argc, &argv[0]);
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}
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#endif
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