304 lines
8.8 KiB
C++
304 lines
8.8 KiB
C++
#include "app.h"
|
|
#include "util.h"
|
|
|
|
#include <thread>
|
|
#include <chrono>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
#include <string>
|
|
|
|
#include <ppl.h>
|
|
|
|
// Constructor
|
|
Kinect::Kinect()
|
|
{
|
|
// Initialize
|
|
initialize();
|
|
}
|
|
|
|
// Destructor
|
|
Kinect::~Kinect()
|
|
{
|
|
// Finalize
|
|
finalize();
|
|
}
|
|
|
|
// Processing
|
|
void Kinect::run()
|
|
{
|
|
// Main Loop
|
|
while( !viewer.wasStopped() ){
|
|
// Update Data
|
|
update();
|
|
|
|
// Draw Data
|
|
draw();
|
|
|
|
// Show Data
|
|
show();
|
|
|
|
// Wait a Few Time
|
|
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
|
|
}
|
|
}
|
|
|
|
// Initialize
|
|
void Kinect::initialize()
|
|
{
|
|
cv::setUseOptimized( true );
|
|
|
|
// Initialize Sensor
|
|
initializeSensor();
|
|
|
|
// Initialize Color
|
|
initializeColor();
|
|
|
|
// Initialize Depth
|
|
initializeDepth();
|
|
|
|
// Initialize Point Cloud
|
|
initializePointCloud();
|
|
|
|
// Wait a Few Seconds until begins to Retrieve Data from Sensor ( about 2000-[ms] )
|
|
std::this_thread::sleep_for( std::chrono::seconds( 2 ) );
|
|
}
|
|
|
|
// Initialize Sensor
|
|
inline void Kinect::initializeSensor()
|
|
{
|
|
// Open Sensor
|
|
ERROR_CHECK( GetDefaultKinectSensor( &kinect ) );
|
|
|
|
ERROR_CHECK( kinect->Open() );
|
|
|
|
// Check Open
|
|
BOOLEAN isOpen = FALSE;
|
|
ERROR_CHECK( kinect->get_IsOpen( &isOpen ) );
|
|
if( !isOpen ){
|
|
throw std::runtime_error( "failed IKinectSensor::get_IsOpen( &isOpen )" );
|
|
}
|
|
|
|
// Retrieve Coordinate Mapper
|
|
ERROR_CHECK( kinect->get_CoordinateMapper( &coordinateMapper ) );
|
|
}
|
|
|
|
// Initialize Color
|
|
inline void Kinect::initializeColor()
|
|
{
|
|
// Open Color Reader
|
|
ComPtr<IColorFrameSource> colorFrameSource;
|
|
ERROR_CHECK( kinect->get_ColorFrameSource( &colorFrameSource ) );
|
|
ERROR_CHECK( colorFrameSource->OpenReader( &colorFrameReader ) );
|
|
|
|
// Retrieve Color Description
|
|
ComPtr<IFrameDescription> colorFrameDescription;
|
|
ERROR_CHECK( colorFrameSource->CreateFrameDescription( ColorImageFormat::ColorImageFormat_Bgra, &colorFrameDescription ) );
|
|
ERROR_CHECK( colorFrameDescription->get_Width( &colorWidth ) ); // 1920
|
|
ERROR_CHECK( colorFrameDescription->get_Height( &colorHeight ) ); // 1080
|
|
ERROR_CHECK( colorFrameDescription->get_BytesPerPixel( &colorBytesPerPixel ) ); // 4
|
|
|
|
// Allocation Color Buffer
|
|
colorBuffer.resize( colorWidth * colorHeight * colorBytesPerPixel );
|
|
}
|
|
|
|
// Initialize Depth
|
|
inline void Kinect::initializeDepth()
|
|
{
|
|
// Open Depth Reader
|
|
ComPtr<IDepthFrameSource> depthFrameSource;
|
|
ERROR_CHECK( kinect->get_DepthFrameSource( &depthFrameSource ) );
|
|
ERROR_CHECK( depthFrameSource->OpenReader( &depthFrameReader ) );
|
|
|
|
// Retrieve Depth Description
|
|
ComPtr<IFrameDescription> depthFrameDescription;
|
|
ERROR_CHECK( depthFrameSource->get_FrameDescription( &depthFrameDescription ) );
|
|
ERROR_CHECK( depthFrameDescription->get_Width( &depthWidth ) ); // 512
|
|
ERROR_CHECK( depthFrameDescription->get_Height( &depthHeight ) ); // 424
|
|
ERROR_CHECK( depthFrameDescription->get_BytesPerPixel( &depthBytesPerPixel ) ); // 2
|
|
|
|
// Allocation Depth Buffer
|
|
depthBuffer.resize( depthWidth * depthHeight );
|
|
}
|
|
|
|
// Initialize Point Cloud
|
|
inline void Kinect::initializePointCloud()
|
|
{
|
|
// Create Window
|
|
viewer = cv::viz::Viz3d( "Point Cloud" );
|
|
|
|
// Register Keyboard Callback Function
|
|
viewer.registerKeyboardCallback( &keyboardCallback, this );
|
|
|
|
// Show Coordinate System
|
|
viewer.showWidget( "CoordinateSystem", cv::viz::WCameraPosition::WCameraPosition( 0.5 ) );
|
|
}
|
|
|
|
// Keyboard Callback Function
|
|
void Kinect::keyboardCallback( const cv::viz::KeyboardEvent& event, void* cookie )
|
|
{
|
|
// Exit Viewer when Pressed ESC key
|
|
if( event.code == VK_ESCAPE && event.action == cv::viz::KeyboardEvent::Action::KEY_DOWN ){
|
|
// Retrieve Viewer
|
|
cv::viz::Viz3d viewer = static_cast<Kinect*>( cookie )->viewer;
|
|
|
|
// Close Viewer
|
|
viewer.close();
|
|
}
|
|
// Save Point Cloud to File when Pressed 's' key
|
|
else if( event.code == 's' && event.action == cv::viz::KeyboardEvent::Action::KEY_DOWN ){
|
|
// Retrieve Point Cloud and Color
|
|
cv::Mat cloud = static_cast<Kinect*>( cookie )->cloudMat;
|
|
cv::Mat color = static_cast<Kinect*>( cookie )->colorMat;
|
|
|
|
// Generate File Name
|
|
static int i = 0;
|
|
std::ostringstream oss;
|
|
oss << std::setfill( '0' ) << std::setw( 3 ) << i++;
|
|
std::string file = oss.str() + ".ply";
|
|
|
|
// Write Point Cloud to File
|
|
cv::viz::writeCloud( file, cloud, color, cv::noArray(), false );
|
|
}
|
|
};
|
|
|
|
// Finalize
|
|
void Kinect::finalize()
|
|
{
|
|
cv::viz::unregisterAllWindows();
|
|
|
|
// Close Sensor
|
|
if( kinect != nullptr ){
|
|
kinect->Close();
|
|
}
|
|
}
|
|
|
|
// Update Data
|
|
void Kinect::update()
|
|
{
|
|
// Update Color
|
|
updateColor();
|
|
|
|
// Update Depth
|
|
updateDepth();
|
|
}
|
|
|
|
// Update Color
|
|
inline void Kinect::updateColor()
|
|
{
|
|
// Retrieve Color Frame
|
|
ComPtr<IColorFrame> colorFrame;
|
|
const HRESULT ret = colorFrameReader->AcquireLatestFrame( &colorFrame );
|
|
if( FAILED( ret ) ){
|
|
return;
|
|
}
|
|
|
|
// Convert Format ( YUY2 -> BGRA )
|
|
ERROR_CHECK( colorFrame->CopyConvertedFrameDataToArray( static_cast<UINT>( colorBuffer.size() ), &colorBuffer[0], ColorImageFormat::ColorImageFormat_Bgra ) );
|
|
}
|
|
|
|
// Update Depth
|
|
inline void Kinect::updateDepth()
|
|
{
|
|
// Retrieve Depth Frame
|
|
ComPtr<IDepthFrame> depthFrame;
|
|
const HRESULT ret = depthFrameReader->AcquireLatestFrame( &depthFrame );
|
|
if( FAILED( ret ) ){
|
|
return;
|
|
}
|
|
|
|
// Retrieve Depth Data
|
|
ERROR_CHECK( depthFrame->CopyFrameDataToArray( static_cast<UINT>( depthBuffer.size() ), &depthBuffer[0] ) );
|
|
}
|
|
|
|
// Draw Data
|
|
void Kinect::draw()
|
|
{
|
|
// Draw Color
|
|
drawColor();
|
|
|
|
// Draw Point Cloud
|
|
drawPointCloud();
|
|
}
|
|
|
|
// Draw Color
|
|
inline void Kinect::drawColor()
|
|
{
|
|
// Retrieve Mapped Coordinates
|
|
std::vector<ColorSpacePoint> colorSpacePoints( depthWidth * depthHeight );
|
|
ERROR_CHECK( coordinateMapper->MapDepthFrameToColorSpace( depthBuffer.size(), &depthBuffer[0], colorSpacePoints.size(), &colorSpacePoints[0] ) );
|
|
|
|
// Mapping Color to Depth Resolution
|
|
std::vector<BYTE> buffer( depthWidth * depthHeight * colorBytesPerPixel );
|
|
|
|
Concurrency::parallel_for( 0, depthHeight, [&]( const int depthY ){
|
|
const unsigned int depthOffset = depthY * depthWidth;
|
|
for( int depthX = 0; depthX < depthWidth; depthX++ ){
|
|
unsigned int depthIndex = depthOffset + depthX;
|
|
const int colorX = static_cast<int>( colorSpacePoints[depthIndex].X + 0.5f );
|
|
const int colorY = static_cast<int>( colorSpacePoints[depthIndex].Y + 0.5f );
|
|
if( ( 0 <= colorX ) && ( colorX < colorWidth ) && ( 0 <= colorY ) && ( colorY < colorHeight ) ){
|
|
const unsigned int colorIndex = ( colorY * colorWidth + colorX ) * colorBytesPerPixel;
|
|
depthIndex = depthIndex * colorBytesPerPixel;
|
|
buffer[depthIndex + 0] = colorBuffer[colorIndex + 0];
|
|
buffer[depthIndex + 1] = colorBuffer[colorIndex + 1];
|
|
buffer[depthIndex + 2] = colorBuffer[colorIndex + 2];
|
|
buffer[depthIndex + 3] = colorBuffer[colorIndex + 3];
|
|
}
|
|
}
|
|
} );
|
|
|
|
// Create cv::Mat from Coordinate Buffer
|
|
colorMat = cv::Mat( depthHeight, depthWidth, CV_8UC4, &buffer[0] ).clone();
|
|
}
|
|
|
|
// Draw Point Cloud
|
|
inline void Kinect::drawPointCloud()
|
|
{
|
|
// Retrieve Mapped Coordinates
|
|
std::vector<CameraSpacePoint> cameraSpacePoints( depthWidth * depthHeight );
|
|
ERROR_CHECK( coordinateMapper->MapDepthFrameToCameraSpace( depthBuffer.size(), &depthBuffer[0], cameraSpacePoints.size(), &cameraSpacePoints[0] ) );
|
|
|
|
// Mapping Color to Depth Resolution
|
|
std::vector<cv::Vec3f> buffer( depthWidth * depthHeight, cv::Vec3f::all( std::numeric_limits<float>::quiet_NaN() ) );
|
|
|
|
Concurrency::parallel_for( 0, depthHeight, [&]( const int depthY ){
|
|
const unsigned int depthOffset = depthY * depthWidth;
|
|
for( int depthX = 0; depthX < depthWidth; depthX++ ){
|
|
unsigned int depthIndex = depthOffset + depthX;
|
|
UINT16 depth = depthBuffer[depthIndex];
|
|
if( 500 <= depth && depth < 8000 ){
|
|
CameraSpacePoint cameraSpacePoint = cameraSpacePoints[depthIndex];
|
|
buffer[depthIndex] = cv::Vec3f( cameraSpacePoint.X, cameraSpacePoint.Y, cameraSpacePoint.Z );
|
|
}
|
|
}
|
|
} );
|
|
|
|
// Create cv::Mat from Coordinate Buffer
|
|
cloudMat = cv::Mat( depthHeight, depthWidth, CV_32FC3, &buffer[0] ).clone();
|
|
}
|
|
|
|
// Show Data
|
|
void Kinect::show()
|
|
{
|
|
// Show Point Cloud
|
|
showPointCloud();
|
|
}
|
|
|
|
// Show Point Cloud
|
|
inline void Kinect::showPointCloud()
|
|
{
|
|
if( colorMat.empty() ){
|
|
return;
|
|
}
|
|
|
|
if( cloudMat.empty() ){
|
|
return;
|
|
}
|
|
|
|
// Create Point Cloud
|
|
cv::viz::WCloud cloud( cloudMat, colorMat );
|
|
|
|
// Show Point Cloud
|
|
viewer.showWidget( "Cloud", cloud );
|
|
viewer.spinOnce();
|
|
} |