95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#ifndef K4AWINDOWMANAGER_H
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#define K4AWINDOWMANAGER_H
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// Associated header
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//
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// System headers
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//
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#include <memory>
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#include <vector>
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// Library headers
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//
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#include "k4aimgui_all.h"
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// Project headers
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//
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#include "ik4adockcontrol.h"
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#include "ik4avisualizationwindow.h"
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#include "k4awindowdock.h"
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namespace k4aviewer
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{
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class K4AWindowManager
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{
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public:
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static K4AWindowManager &Instance();
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void SetGLWindowSize(ImVec2 glWindowSize);
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void SetMenuBarHeight(float menuBarHeight);
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void AddWindow(std::unique_ptr<IK4AVisualizationWindow> &&window);
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void AddWindowGroup(std::vector<std::unique_ptr<IK4AVisualizationWindow>> &&windowGroup);
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void ClearFullscreenWindow();
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void ClearWindows();
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void PushLeftDockControl(std::unique_ptr<IK4ADockControl> &&dockControl);
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void PushBottomDockControl(std::unique_ptr<IK4ADockControl> &&dockControl);
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void ShowAll();
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K4AWindowManager(const K4AWindowManager &) = delete;
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K4AWindowManager &operator=(const K4AWindowManager &) = delete;
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K4AWindowManager(const K4AWindowManager &&) = delete;
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K4AWindowManager &operator=(const K4AWindowManager &&) = delete;
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private:
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K4AWindowManager() = default;
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struct WindowListEntry
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{
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WindowListEntry() : IsWindowGroup(true) {}
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WindowListEntry(std::unique_ptr<IK4AVisualizationWindow> &&window) :
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IsWindowGroup(false),
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Window(std::move(window))
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{
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}
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WindowListEntry(std::vector<std::unique_ptr<IK4AVisualizationWindow>> &&windowGroup) : IsWindowGroup(true)
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{
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for (auto &&windowEntry : windowGroup)
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{
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WindowGroup.emplace_back(std::move(windowEntry));
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}
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}
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bool IsWindowGroup;
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std::unique_ptr<IK4AVisualizationWindow> Window;
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std::vector<WindowListEntry> WindowGroup;
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};
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void ShowWindowArea(ImVec2 windowAreaPosition, ImVec2 windowAreaSize, WindowListEntry *windowList);
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void
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ShowWindow(ImVec2 windowAreaPosition, ImVec2 windowAreaSize, IK4AVisualizationWindow *window, bool isMaximized);
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bool ShowMinMaxButton(const char *minimizeLabel, const char *maximizeLabel, bool isMaximized);
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ImVec2 m_glWindowSize = { 0, 0 };
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float m_menuBarHeight = 0;
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K4AWindowDock m_leftDock = K4AWindowDock(K4AWindowDock::Edge::Left);
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K4AWindowDock m_bottomDock = K4AWindowDock(K4AWindowDock::Edge::Bottom);
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IK4AVisualizationWindow *m_maximizedWindow = nullptr;
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WindowListEntry m_windows;
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};
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} // namespace k4aviewer
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#endif
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