kinect/Kinect2Sample-master/sample/Gesture/app.h

114 lines
2.5 KiB
C++

#ifndef __APP__
#define __APP__
#include <Windows.h>
#include <Kinect.h>
#include <Kinect.VisualGestureBuilder.h>
#include <opencv2/opencv.hpp>
#include <vector>
#include <array>
#include <wrl/client.h>
using namespace Microsoft::WRL;
#include <array>
class Kinect
{
private:
// Sensor
ComPtr<IKinectSensor> kinect;
// Coordinate Mapper
ComPtr<ICoordinateMapper> coordinateMapper;
// Reader
ComPtr<IColorFrameReader> colorFrameReader;
ComPtr<IBodyFrameReader> bodyFrameReader;
std::array<ComPtr<IVisualGestureBuilderFrameReader>, BODY_COUNT> gestureFrameReader;
// Color Buffer
std::vector<BYTE> colorBuffer;
int colorWidth;
int colorHeight;
unsigned int colorBytesPerPixel;
cv::Mat colorMat;
// Gesture Buffer
std::vector<ComPtr<IGesture>> gestures;
std::array<std::vector<std::string>, BODY_COUNT> results;
std::array<cv::Vec3b, BODY_COUNT> colors;
int offset;
public:
// Constructor
Kinect();
// Destructor
~Kinect();
// Processing
void run();
private:
// Initialize
void initialize();
// Initialize Sensor
inline void initializeSensor();
// Initialize Color
inline void initializeColor();
// Initialize Body
inline void initializeBody();
// Initialize Gesture
inline void initializeGesture();
// Finalize
void finalize();
// Update Data
void update();
// Update Color
inline void updateColor();
// Update Body
inline void updateBody();
// Update Gesture
inline void updateGesture();
// Retrieve Discrete Gesture Result
inline std::string retrieveDiscreteGestureResult( const ComPtr<IVisualGestureBuilderFrame>& gestureFrame, const ComPtr<IGesture>& gesture );
// Retrieve Continuous Gesture Result
inline std::string retrieveContinuousGestureResult( const ComPtr<IVisualGestureBuilderFrame>& gestureFrame, const ComPtr<IGesture>& gesture );
// Retrive Gesture Name
inline std::string gesture2string( const ComPtr<IGesture>& gesture );
// Draw Data
void draw();
// Draw Color
inline void drawColor();
// Draw Gesture
inline void drawGesture();
// Draw Results
inline void drawResult( cv::Mat& image, const std::vector<std::string>& results, const cv::Point& point, const double scale, const cv::Vec3b& color, const int thickness = 2 );
// Show Data
void show();
// Show Gesture
inline void showGesture();
};
#endif // __APP__