39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using UnityEngine;
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public class main : MonoBehaviour
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{
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// Handler for SkeletalTracking thread.
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public GameObject m_tracker;
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private SkeletalTrackingProvider m_skeletalTrackingProvider;
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public BackgroundData m_lastFrameData = new BackgroundData();
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void Start()
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{
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//tracker ids needed for when there are two trackers
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const int TRACKER_ID = 0;
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m_skeletalTrackingProvider = new SkeletalTrackingProvider(TRACKER_ID);
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}
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void Update()
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{
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if (m_skeletalTrackingProvider.IsRunning)
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{
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if (m_skeletalTrackingProvider.GetCurrentFrameData(ref m_lastFrameData))
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{
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if (m_lastFrameData.NumOfBodies != 0)
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{
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m_tracker.GetComponent<TrackerHandler>().updateTracker(m_lastFrameData);
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}
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}
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}
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}
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void OnApplicationQuit()
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{
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if (m_skeletalTrackingProvider != null)
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{
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m_skeletalTrackingProvider.Dispose();
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}
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}
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}
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