kinect/codes/AzureKinectForUE/Source/AzureKinectEditor/AzureKinectEditor.Build.cs

41 lines
876 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class AzureKinectEditor : ModuleRules
{
public AzureKinectEditor(ReadOnlyTargetRules Target) : base(Target)
{
//OverridePackageType = PackageOverrideType.GameUncookedOnly;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(
new string[]
{
"AzureKinectEditor/Private",
"AzureKinectEditor/Private/AnimNodes",
"AzureKinectEditor/Private/AssetTools",
"AzureKinectEditor/Private/Customizations",
"AzureKinectEditor/Private/Factories",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"PropertyEditor",
"InputCore",
"AzureKinect",
"UnrealEd",
"BlueprintGraph",
"AnimGraph",
});
}
}