kinect/codes/Azure-Kinect-Samples/body-tracking-samples/jump_analysis_sample/JumpEvaluator.cpp

398 lines
14 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "JumpEvaluator.h"
#include <algorithm>
#include <iostream>
#include <stdexcept>
#include "DigitalSignalProcessing.h"
using namespace Visualization;
using namespace std::chrono;
struct JumpResultsData
{
// Jump analysis results
float Height = 0;
float PreparationSquatDepth = 0;
float LandingSquatDepth = 0;
float PushOffVelocity = 0;
float KneeAngle = 0;
// Fields that help to visualize the results
k4a_float3_t StandingPosition;
int PeakIndex = 0;
int SquatPointIndex = 0;
bool JumpSuccess = false;
};
/******************************************************************************************************/
/******************************************* Demo functions *******************************************/
/******************************************************************************************************/
void JumpEvaluator::UpdateData(k4abt_body_t selectedBody, uint64_t currentTimestampUsec)
{
#pragma region Hand Raise Detector
// Update hand raise detector data
m_handRaisedDetector.UpdateData(selectedBody, currentTimestampUsec);
// Use hand raise detector to decide whether we should initialize/end a jump session
bool handsAreRaised = m_handRaisedDetector.AreBothHandsRaised();
if (!m_previousHandsAreRaised && handsAreRaised)
{
UpdateStatus(true);
}
m_previousHandsAreRaised = handsAreRaised;
#pragma endregion
// Collect jump data
if (m_jumpStatus == JumpStatus::CollectJumpData)
{
m_listOfBodyPositions.push_back(selectedBody);
m_framesTimestampInUsec.push_back(static_cast<float>(currentTimestampUsec));
}
// Calculate jump results
if (m_jumpStatus == JumpStatus::EvaluateAndReview)
{
JumpResultsData jumpResults = CalculateJumpResults();
PrintJumpResults(jumpResults);
if (jumpResults.JumpSuccess)
{
ReviewJumpResults(jumpResults);
}
m_jumpStatus = JumpStatus::Idle;
}
}
/******************************************************************************************************/
/****************************************** Helper functions ******************************************/
/******************************************************************************************************/
void JumpEvaluator::UpdateStatus(bool changeStatus)
{
if (changeStatus)
{
// Hand raise status is changed!
if (m_jumpStatus == JumpStatus::Idle)
{
InitiateJump();
std::cout << "Jump Session Started!" << std::endl;
m_jumpStatus = JumpStatus::CollectJumpData;
}
else if (m_jumpStatus == JumpStatus::CollectJumpData)
{
std::cout << "Jump Session End!" << std::endl;
m_jumpStatus = JumpStatus::EvaluateAndReview;
}
}
}
void JumpEvaluator::InitiateJump()
{
m_listOfBodyPositions.clear();
m_framesTimestampInUsec.clear();
}
JumpResultsData JumpEvaluator::CalculateJumpResults()
{
JumpResultsData jumpResults;
jumpResults.JumpSuccess = false;
// Make sure we have enough data point
if (m_listOfBodyPositions.size() <= MinimumBodyNumber)
{
return jumpResults;
}
try
{
// Y direction of the sensor coordinate is pointing down. We need to inverse the Y direction to make sure it
// points towards the jump direction
std::vector<float> posY = GetInverseHeightInfoFromBodies(K4ABT_JOINT_PELVIS);
std::vector<float>& timestamp = m_framesTimestampInUsec;
std::vector<float> heightFiltered = DSP::MovingAverage(posY, AverageFilterWindowSize);
// Calculate key phases based on height
IndexValueTuple maxHeight = DSP::FindMaximum(heightFiltered, 0, heightFiltered.size());
IndexValueTuple preparationSquatPoint = DSP::FindMinimum(heightFiltered, 0, maxHeight.Index);
IndexValueTuple landingSquatPoint = DSP::FindMinimum(heightFiltered, maxHeight.Index, heightFiltered.size());
std::vector<float> heightDerivative = DSP::FirstDerivate(heightFiltered);
// Calculate key phases based on height derivative (vertical velocity)
std::vector<IndexValueTuple> velocityPhases = CalculatePhasesFromVelocity(heightDerivative);
IndexValueTuple jumpStartingPoint = CalcualateJumpStartingPoint(heightDerivative, velocityPhases);
// First derivate of timestamp array
std::vector<float> timeFirstDerivate = DSP::FirstDerivate(timestamp);
// Calculate unit velocity by dV/dt
std::vector<float> velocityY = DSP::DivideTwoArrays(heightDerivative, timeFirstDerivate);
// Maximum velocity
IndexValueTuple maxVelocityInMmPerUsec = DSP::FindMaximum(velocityY, 0, velocityY.size());
// Knee angles
float kneeAngleRes = GetMinKneeAngleFromBody(m_listOfBodyPositions[preparationSquatPoint.Index]);
int jumpStartIndex = jumpStartingPoint.Index;
int calculationWindowWidth = DetermineCalculationWindowWidth(jumpStartIndex, timestamp);
float startHeight = 0;
if (calculationWindowWidth > 0)
{
startHeight = CalculateStartHeight(posY, jumpStartIndex - calculationWindowWidth, jumpStartIndex);
}
k4a_float3_t standingPosition = CalculateStandingPosition(jumpStartIndex, preparationSquatPoint.Index);
const float UsecToSecond = 1e-6f;
jumpResults.JumpSuccess = true;
jumpResults.Height = maxHeight.Value - startHeight;
jumpResults.PreparationSquatDepth = preparationSquatPoint.Value - startHeight;
jumpResults.LandingSquatDepth = landingSquatPoint.Value - startHeight;
jumpResults.PushOffVelocity = maxVelocityInMmPerUsec.Value / UsecToSecond;
jumpResults.KneeAngle = kneeAngleRes;
jumpResults.StandingPosition = standingPosition;
jumpResults.PeakIndex = maxHeight.Index;
jumpResults.SquatPointIndex = preparationSquatPoint.Index;
}
catch (const std::runtime_error&)
{
jumpResults.JumpSuccess = false;
}
return jumpResults;
}
void JumpEvaluator::PrintJumpResults(const JumpResultsData& jumpResults)
{
if (jumpResults.JumpSuccess)
{
std::cout << "-----------------------------------------" << std::endl;
std::cout << "Jump Analysis: " << std::endl;
std::cout << " Height (cm): " << jumpResults.Height / 10.f << std::endl;
std::cout << " Countermovement (cm): " << -jumpResults.PreparationSquatDepth / 10.f << std::endl;
std::cout << " Push-off Velocity (m/second): " << jumpResults.PushOffVelocity / 1000.f << std::endl;
std::cout << " Knee Angle (degree): " << jumpResults.KneeAngle << std::endl;
}
else
{
std::cout << "-----------------------------------------" << std::endl;
std::cout << "Jump Analysis Failed! Please try again!" << std::endl;
std::cout << "-----------------------------------------" << std::endl;
}
}
void JumpEvaluator::ReviewJumpResults(const JumpResultsData& jumpResults)
{
CreateRenderWindow(m_window3dSquatPose, "Squat Pose", m_listOfBodyPositions[jumpResults.SquatPointIndex], 0, jumpResults.StandingPosition);
CreateRenderWindow(m_window3dJumpPeakPose, "Jump Peak Pose", m_listOfBodyPositions[jumpResults.PeakIndex], 1, jumpResults.StandingPosition);
CreateRenderWindow(m_window3dReplay, "Replay", m_listOfBodyPositions[0], 2, jumpResults.StandingPosition);
milliseconds duration = milliseconds::zero();
milliseconds expectedFrameDuration = milliseconds(33);
size_t currentReplayIndex = 0;
m_reviewWindowIsRunning = true;
while (m_reviewWindowIsRunning)
{
auto start = high_resolution_clock::now();
if (duration > expectedFrameDuration)
{
currentReplayIndex = (currentReplayIndex + 1) % m_listOfBodyPositions.size();
auto currentBody = m_listOfBodyPositions[currentReplayIndex];
// Try to skip one frame if we detected a flip
if (currentBody.skeleton.joints[K4ABT_JOINT_ANKLE_LEFT].position.xyz.x <=
currentBody.skeleton.joints[K4ABT_JOINT_ANKLE_RIGHT].position.xyz.x)
{
currentReplayIndex = (currentReplayIndex + 1) % m_listOfBodyPositions.size();
}
m_window3dReplay.CleanJointsAndBones();
m_window3dReplay.AddBody(m_listOfBodyPositions[currentReplayIndex], g_bodyColors[0]);
duration = milliseconds::zero();
}
m_window3dSquatPose.Render();
m_window3dJumpPeakPose.Render();
m_window3dReplay.Render();
duration += duration_cast<milliseconds>(high_resolution_clock::now() - start);
}
m_window3dSquatPose.Delete();
m_window3dJumpPeakPose.Delete();
m_window3dReplay.Delete();
}
std::vector<float> JumpEvaluator::GetInverseHeightInfoFromBodies(k4abt_joint_id_t jointId)
{
std::vector<float> inversePosY(m_listOfBodyPositions.size());
for (size_t i = 0; i < m_listOfBodyPositions.size(); i++)
{
inversePosY[i] = -m_listOfBodyPositions[i].skeleton.joints[(int)jointId].position.xyz.y;
}
return inversePosY;
}
int JumpEvaluator::DetermineCalculationWindowWidth(int jumpStartIndex, const std::vector<float>& timeStampInUsec)
{
float stableTimeInUsec = 200000;
float deltaTime = 0.0f;
int i = 0;
for (i = jumpStartIndex - 1; ((i >= 0) && (deltaTime < stableTimeInUsec)); --i)
{
deltaTime = timeStampInUsec[jumpStartIndex] - timeStampInUsec[i];
}
if (i >= 0)
{
return jumpStartIndex - i;
}
else
{
throw std::runtime_error("Data error");
}
}
float JumpEvaluator::GetMinKneeAngleFromBody(k4abt_body_t body)
{
k4a_float3_t footLeft = body.skeleton.joints[K4ABT_JOINT_ANKLE_LEFT].position;
k4a_float3_t kneeLeft = body.skeleton.joints[K4ABT_JOINT_KNEE_LEFT].position;
k4a_float3_t torzoLeft = body.skeleton.joints[K4ABT_JOINT_HIP_LEFT].position;
k4a_float3_t footRight = body.skeleton.joints[K4ABT_JOINT_ANKLE_RIGHT].position;
k4a_float3_t kneeRight = body.skeleton.joints[K4ABT_JOINT_KNEE_RIGHT].position;
k4a_float3_t torzoRight = body.skeleton.joints[K4ABT_JOINT_HIP_RIGHT].position;
float leftKneeAngle = 180 - DSP::Angle(torzoLeft, kneeLeft, footLeft);
float rightKneeAngle = 180 - DSP::Angle(torzoRight, kneeRight, footRight);
return std::min(leftKneeAngle, rightKneeAngle);
}
IndexValueTuple JumpEvaluator::CalcualateJumpStartingPoint(
const std::vector<float>& velocity,
const std::vector<IndexValueTuple>& velocityPhases)
{
const float MinimumValuePrecent = 0.03f;
int i = velocityPhases[0].Index - 1;
if (i < 0)
{
i = 0;
}
while (velocity[i] < MinimumValuePrecent * velocityPhases[0].Value)
{
i--;
if (i <= 0)
{
i = 0;
throw std::runtime_error("Data error");
}
}
return { i, velocity[i] };
}
IndexValueTuple JumpEvaluator::CalcualateJumpEndingPoint(
const std::vector<float>& velocity,
const std::vector<IndexValueTuple>& velocityPhases)
{
const float MaximumValuePrecent = 0.02f;
int i = velocityPhases[3].Index - 1;
if (i < 0)
{
i = 0;
}
while (velocity[i] > MaximumValuePrecent * velocityPhases[3].Value)
{
i++;
if (i == static_cast<int>(velocity.size()) - 1)
{
throw std::runtime_error("Data error");
}
}
return { i, velocity[i] };
}
std::vector<IndexValueTuple> JumpEvaluator::CalculatePhasesFromVelocity(const std::vector<float>& velocity)
{
IndexValueTuple firstMax = DSP::FindMaximum(velocity, 0, velocity.size());
IndexValueTuple firstMin = DSP::FindMinimum(velocity, 0, firstMax.Index);
IndexValueTuple secondMin = DSP::FindMinimum(velocity, firstMax.Index, velocity.size());
IndexValueTuple secondMax = DSP::FindMaximum(velocity, secondMin.Index, velocity.size());
std::vector<IndexValueTuple> result = { firstMin, firstMax, secondMin, secondMax };
return result;
}
float JumpEvaluator::CalculateStartHeight(std::vector<float> signal, size_t startingPoint, size_t endingPoint)
{
if (startingPoint > signal.size() || startingPoint > endingPoint || endingPoint <= startingPoint)
{
throw std::runtime_error("Data error");
}
if (endingPoint >= signal.size())
{
endingPoint = signal.size();
}
float sum = 0;
for (size_t i = startingPoint; i < endingPoint; i++)
{
sum += signal[i];
}
return sum / (endingPoint - startingPoint);
}
k4a_float3_t JumpEvaluator::CalculateStandingPosition(int jumpStartIndex, int firstSquatIndex)
{
float xPos = m_listOfBodyPositions[jumpStartIndex].skeleton.joints[K4ABT_JOINT_PELVIS].position.xyz.x;
float zPos = m_listOfBodyPositions[jumpStartIndex].skeleton.joints[K4ABT_JOINT_PELVIS].position.xyz.z;
float yPos = 0.f;
yPos += m_listOfBodyPositions[jumpStartIndex].skeleton.joints[K4ABT_JOINT_ANKLE_LEFT].position.xyz.y;
yPos += m_listOfBodyPositions[jumpStartIndex].skeleton.joints[K4ABT_JOINT_ANKLE_RIGHT].position.xyz.y;
yPos += m_listOfBodyPositions[firstSquatIndex].skeleton.joints[K4ABT_JOINT_ANKLE_LEFT].position.xyz.y;
yPos += m_listOfBodyPositions[firstSquatIndex].skeleton.joints[K4ABT_JOINT_ANKLE_RIGHT].position.xyz.y;
yPos /= 4.f;
return { xPos, yPos, zPos };
}
int64_t ReviewWindowCloseCallback(void* context)
{
bool* running = (bool*)context;
*running = false;
return 1;
}
void JumpEvaluator::CreateRenderWindow(
Window3dWrapper& window,
std::string windowName,
const k4abt_body_t& body,
int windowIndex,
k4a_float3_t standingPosition)
{
window.Create(windowName.c_str(), K4A_DEPTH_MODE_WFOV_2X2BINNED, m_defaultWindowWidth, m_defaultWindowHeight);
window.SetCloseCallback(ReviewWindowCloseCallback, &m_reviewWindowIsRunning);
window.AddBody(body, g_bodyColors[0]);
window.SetFloorRendering(true, standingPosition.v[0] / 1000.f, standingPosition.v[1] / 1000.f, standingPosition.v[2] / 1000.f);
int xPos = windowIndex * m_defaultWindowWidth;
int yPos = 100;
window.SetWindowPosition(xPos, yPos);
}