// Fill out your copyright notice in the Description page of Project Settings. #include "AnimNodes/AnimGraphNode_AzureKinectPose.h" #include "AnimationGraphSchema.h" #define LOCTEXT_NAMESPACE "AzureKinectPose" FText UAnimGraphNode_AzureKinectPose::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AzureKinectPose", "Azure Kinect Pose"); } FString UAnimGraphNode_AzureKinectPose::GetNodeCategory() const { return FString("Azure Kinect"); } FText UAnimGraphNode_AzureKinectPose::GetTooltipText() const { return LOCTEXT( "AnimGraphNode_AzureKinectPose_Tooltip", "Process AzureKinect skeleton input into pose" ); } FLinearColor UAnimGraphNode_AzureKinectPose::GetNodeTitleColor() const { return FLinearColor(0.f, 0.f, 0.f); } void UAnimGraphNode_AzureKinectPose::CreateOutputPins() { CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FComponentSpacePoseLink::StaticStruct(), TEXT("ComponentPose")); } #undef LOCTEXT_NAMESPACE