// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "AssetTypeActions_Base.h" class FAzureKinectDeviceActions : public FAssetTypeActions_Base { public: virtual FText GetName() const override; virtual FColor GetTypeColor() const override; virtual UClass* GetSupportedClass() const override; virtual uint32 GetCategories() override; //virtual void OpenAssetEditor(const TArray& InObjects, TSharedPtr EditWithinLevelEditor = TSharedPtr()) override; //virtual void GetActions(const TArray&InObjects, FMenuBuilder & MenuBuilder) override; //virtual bool HasActions(const TArray& InObjects) const override; private: };