// Fill out your copyright notice in the Description page of Project Settings. #include "AzureKinectDeviceActions.h" #include "AzureKinectDevice.h" FText FAzureKinectDeviceActions::GetName() const { return NSLOCTEXT("AzureKinectDeviceActions", "AssetTypeActions_AzureKinectDevice", "Azure Kinect Device"); } FColor FAzureKinectDeviceActions::GetTypeColor() const { return FColor::White; } UClass* FAzureKinectDeviceActions::GetSupportedClass() const { return UAzureKinectDevice::StaticClass(); } uint32 FAzureKinectDeviceActions::GetCategories() { return EAssetTypeCategories::Media; }