// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class AzureKinectEditor : ModuleRules { public AzureKinectEditor(ReadOnlyTargetRules Target) : base(Target) { //OverridePackageType = PackageOverrideType.GameUncookedOnly; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { "AzureKinectEditor/Private", "AzureKinectEditor/Private/AnimNodes", "AzureKinectEditor/Private/AssetTools", "AzureKinectEditor/Private/Customizations", "AzureKinectEditor/Private/Factories", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "PropertyEditor", "InputCore", "AzureKinect", "UnrealEd", "BlueprintGraph", "AnimGraph", }); } }