/** \file deloader.h * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. * Depth Engine Loader * Stub layer to abstract away the dynamic loading of the depth engine and transform engine from our * developers usage */ #pragma once #include #ifdef __cplusplus extern "C" { #endif k4a_depth_engine_result_code_t deloader_depth_engine_create_and_initialize(k4a_depth_engine_context_t **context, size_t cal_block_size_in_bytes, void *cal_block, k4a_depth_engine_mode_t mode, k4a_depth_engine_input_type_t input_format, void *camera_calibration, k4a_processing_complete_cb_t *callback, void *callback_context); k4a_depth_engine_result_code_t deloader_depth_engine_process_frame(k4a_depth_engine_context_t *context, void *input_frame, size_t input_frame_size, k4a_depth_engine_output_type_t output_type, void *output_frame, size_t output_frame_size, k4a_depth_engine_output_frame_info_t *output_frame_info, k4a_depth_engine_input_frame_info_t *input_frame_info); size_t deloader_depth_engine_get_output_frame_size(k4a_depth_engine_context_t *context); void deloader_depth_engine_destroy(k4a_depth_engine_context_t **context); k4a_depth_engine_result_code_t deloader_transform_engine_create_and_initialize(k4a_transform_engine_context_t **context, void *camera_calibration, k4a_processing_complete_cb_t *callback, void *callback_context); k4a_depth_engine_result_code_t deloader_transform_engine_process_frame(k4a_transform_engine_context_t *context, k4a_transform_engine_type_t type, const void *depth_frame, size_t depth_frame_size, const void *frame2, size_t frame2_size, void *output_frame, size_t output_frame_size, void *output_frame2, size_t output_frame2_size, k4a_transform_engine_interpolation_t interpolation, uint32_t invalid_value); size_t deloader_transform_engine_get_output_frame_size(k4a_transform_engine_context_t *context, k4a_transform_engine_type_t type); void deloader_transform_engine_destroy(k4a_transform_engine_context_t **context); #ifdef __cplusplus } #endif