#ifndef __APP__ #define __APP__ #include #include // Quote from Kinect for Windows SDK v2.0 - Sample/Native/SpeechBasics-D2D // KinectAudioStream.h and .cpp : Copyright (c) Microsoft Corporation. All rights reserved. #include "KinectAudioStream.h" #include #include #include #include using namespace Microsoft::WRL; class Kinect { private: // Sensor ComPtr kinect; // Speech ComPtr audioBeam; ComPtr inputStream; ComPtr audioStream; ComPtr speechStream; ComPtr speechRecognizer; ComPtr speechContext; std::vector> speechGrammar; HANDLE speechEvent; DWORD objects = 0; // Speech Buffer std::wstring recognizeResult; const float confidenceThreshold = 0.3f; bool exit = false; public: // Constructor Kinect(); // Destructor ~Kinect(); // Processing void run(); private: // Initialize void initialize(); // Initialize Sensor inline void initializeSensor(); // Initialize Audio inline void initializeAudio(); // Initialize Speech inline void initializeSpeech(); // Initialize Speech Stream inline void initializeSpeechStream(); // Create Speech Recognizer inline void createSpeechRecognizer( const std::string& language = "en-US" ); // Load Speech Recognition Grammar from Grammar File (*.grxml) inline void loadSpeechGrammar( const ULONGLONG id, const std::wstring& grammar ); // Finalize void finalize(); // Start Speech Recognition void start(); // Stop Speech Recognition void stop(); // Update Data void update(); // Update Speech inline void updateSpeech(); // Draw Data void draw(); // Draw Speech inline void drawSpeech(); // Retrive Speech Recognition Result inline void result(); // Show Data void show(); // Show Speech inline void showSpeech(); }; #endif // __APP__