32 lines
824 B
C
32 lines
824 B
C
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimNode_AzureKinectPose.h"
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "AnimNodeEditModes.h"
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#include "AnimGraphNode_AzureKinectPose.generated.h"
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/**
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*
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*/
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UCLASS(meta = (Kerwords="Azure Kinect"))
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class UAnimGraphNode_AzureKinectPose : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = "Settings")
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FAnimNode_AzureKinectPose Node;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FString GetNodeCategory() const override;
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virtual FText GetTooltipText() const override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual void CreateOutputPins() override;
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};
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