kinect/AzureKinectForUE/Source/AzureKinectEditor/Private/AnimNodes/AnimGraphNode_AzureKinectPo...

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2024-03-06 15:31:40 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_Base.h"
#include "AnimNode_AzureKinectPose.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "AnimNodeEditModes.h"
#include "AnimGraphNode_AzureKinectPose.generated.h"
/**
*
*/
UCLASS(meta = (Kerwords="Azure Kinect"))
class UAnimGraphNode_AzureKinectPose : public UAnimGraphNode_Base
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Settings")
FAnimNode_AzureKinectPose Node;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FString GetNodeCategory() const override;
virtual FText GetTooltipText() const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual void CreateOutputPins() override;
};