kinect/AzureKinectForUE/Source/AzureKinect/AzureKinect.Build.cs

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2024-03-06 15:31:40 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class AzureKinect : ModuleRules
{
public AzureKinect(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string sdkPath = System.Environment.GetEnvironmentVariable("AZUREKINECT_SDK");
string bodySdkPath = System.Environment.GetEnvironmentVariable("AZUREKINECT_BODY_SDK");
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(sdkPath, "sdk", "include"),
Path.Combine(bodySdkPath, "sdk", "include")
});
PublicAdditionalLibraries.AddRange(
new string[] {
Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "lib", "k4a.lib"),
Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "lib", "k4arecord.lib"),
Path.Combine(bodySdkPath, "sdk", "windows-desktop", "amd64", "release", "lib", "k4abt.lib")
});
string depthEngineDllPath = Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "bin", "depthengine_2_0.dll");
string k4aDllPath = Path.Combine(sdkPath, "sdk", "windows-desktop", "amd64", "release", "bin", "k4a.dll");
string k4abtDllPath = Path.Combine(bodySdkPath, "sdk", "windows-desktop", "amd64", "release", "bin", "k4abt.dll");
PublicDelayLoadDLLs.AddRange(
new string[] {
depthEngineDllPath,
k4aDllPath,
k4abtDllPath,
});
RuntimeDependencies.Add(depthEngineDllPath);
RuntimeDependencies.Add(k4aDllPath);
RuntimeDependencies.Add(k4abtDllPath);
}
PrivateIncludePaths.AddRange(
new string[]
{
"AzureKinect/Private",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"AnimGraphRuntime",
});
}
}