141 lines
5.4 KiB
Markdown
141 lines
5.4 KiB
Markdown
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# Building and Dependencies
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This information is for how to build your own copy of the SDK binaries. Most users of
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the Azure Kinect DK should not need to re-build the SDK, if you just need to use the SDK
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see [usage](usage.md) for more information. If you need to build from source, you have to clone the repository instead of downloading the Zip file to ensure all the submodule dependencies in place.
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## Support Configurations
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Compilers:
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* MSVC (Windows)
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* Clang (Linux)
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* GCC (Linux)
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Architectures:
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* amd64
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* x86 (limited, no testing is performed)
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Toolchain files in [cmake/toolchains](../cmake/toolchains) are mainly used for our
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CI system but can be used to test specific flavors if needed.
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## Dependencies
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Building on Windows and Linux requires an active internet connection. Part of the
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build will require downloading dependencies.
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### Windows Dependencies
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The following tools are required to build on Windows:
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* [VS2017](https://visualstudio.microsoft.com/vs/). Contains the toolchains
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for building. Please be sure to install the following workloads:
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* Desktop development with C++
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* Linux development with C++ (Visual C++ tools for CMake and Linux)
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Also make sure the following components are selected:
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* Visual C++ Tools for CMake
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* Test adapter for Google Test
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* [CMake](https://cmake.org/download/). Add CMake to the PATH. Must be
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version 3.10 or higher. Only necessary if your version of VS2017 is less than
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15.3 or you have not installed the "Linux development with C++" workload as
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part of your VS installation.
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* [ninja](https://github.com/ninja-build/ninja/releases). Add ninja to the
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PATH. Only necessary if your version of VS2017 is less than 15.3 or you have
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not installed the "Linux development with C++" workload as part of your VS
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installation.
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* [tar](http://gnuwin32.sourceforge.net/packages/gtar.htm). Note, if you are
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running Windows 10 version 17063 or later, this comes installed by default.
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* [python3](https://www.python.org/getit/). During the install make sure to add
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python to path.
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* [Depth Engine](depthengine.md). The depth engine (DE) is a closed source binary shipped with the
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SDK installer. The DE binary needs to be copied to the host system and added
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to the path. **NOTE:** *This step is not need for building, but is required
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to run the SDK and tests*
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The following tools are optional:
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* [Doxygen](http://www.doxygen.nl/download.html). Add doxygen to the PATH.
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Required for building documentation. To use, pass the CMake parameter `-DK4A_BUILD_DOCS=1`
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* [Clang-Format](http://releases.llvm.org/download.html). Please download clang
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v6.0.0 since that is what we are using to format our code. To invoke, call `ninja clangformat`
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If you are building from a command prompt, it **must** be a **x64 Visual Studio
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developer command prompt** in order for CMake to find the installed compilers.
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We build both 32-bit and 64-bit binaries, but 64-bit binaries are the only
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binaries that are tested. (The command prompt should be called something like
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x64 Native Tools Command Prompt for VS 2017). Note: call the command line tool
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with the option `-arch=amd64` for x64 builds i.e `VsDevCmd.bat
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-arch=amd64`
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**NOTE:** *You can run
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[scripts/verify-windows.ps1](../scripts/verify-windows.ps1) to verify that your
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Windows PC is setup properly.*
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### Linux Dependencies
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The list of libraries and tools that must be installed is maintained in a Dockerfile
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used by our CI system. Extract and run the install list from the
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[Dockerfile](../scripts/docker/Dockerfile) to ensure your machine has required dependencies.
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The depth engine is needed as well. The depth engine (DE) is a closed source
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binary shipped with the Linux Debian package. As an example, run `apt install
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libk4a1.3` to install the Azure Kinect 1.3 and get the depth engine. See
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[using the depth engine](usage.md#debian-package) for information about
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versioning and adding the Microsoft's Package Repository to your machine. **NOTE** *This step is not
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need for building, but is required running the SDK*
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## Building
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### Building using a terminal (cross platform)
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1. Create a folder named "build" in the root of the git repo and cd into that
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directory.
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```
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mkdir build && cd build
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```
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2. Run CMake from that directory. The preferred build is ninja. All other
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generators are untested.
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Release Build:
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```
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cmake .. -GNinja
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```
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Debug Build:
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```
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cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug
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```
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3. Run the build (ninja).
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```
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ninja
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```
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### Building using Visual Studio
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Visual Studio 2017 supports opening CMake based projects directly.
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Use File / Open / CMake ... to open the root CMakeLists.txt in the project.
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### C# Wrapper
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The C# Wrapper is not included in the primary CMake build systems, it is built using the standard
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Visual Studio MSBuild build system. The C# build depends on files generated by the CMake and Ninja
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build systems. Therefore the CMake configuration steps generates files that will be consumed by
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the C# Build and Test systems to find the needed components. Therefore, you need to run the CMake
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configuration and build before loading the C# solution.
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1. Build the project with the configuration for the k4a.dll you want to build against. (e.g. x64 RelWithDebInfo)
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2. Open the [K4a.sln](../src/csharp/K4a.sln) solution
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3. Build C# from within Visual Studio
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**NOTE:** Running a configure step again, such as opening the folder in Visual Studio, will overwrite the settings and can break the C# build.
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