45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
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using System;
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using System.IO;
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using UnityEngine;
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public class ConfigLoader : MonoBehaviour
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{
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public static ConfigLoader Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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LoadDemoSceneSetup();
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}
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// Name of scene config file.
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private const string gameDataFileName = "config.json";
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public Configs Configs { get; private set; } = new Configs();
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private void LoadDemoSceneSetup()
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{
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// Path.Combine combines strings into a file path.
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// Application.StreamingAssets points to Assets/StreamingAssets in the Editor, and the StreamingAssets folder in a build.
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string filePath = Path.Combine(Application.streamingAssetsPath, gameDataFileName);
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if (File.Exists(filePath))
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{
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// Read the json from the file into a string.
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string dataAsJson = File.ReadAllText(filePath);
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// Pass the json to JsonUtility, and tell it to create a Configs object from it.
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Configs = JsonUtility.FromJson<Configs>(dataAsJson);
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UnityEngine.Debug.Log("Successfully loaded config file.");
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}
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else
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{
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Debug.LogError("Cannot load game data!");
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}
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}
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}
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