kinect/codes/Kinect2Sample-master/sample/FaceClip/app.h

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2024-03-07 09:11:31 +00:00
#ifndef __APP__
#define __APP__
#include <Windows.h>
#include <Kinect.h>
#include <Kinect.Face.h>
#include <opencv2/opencv.hpp>
#include <vector>
#include <array>
#include <wrl/client.h>
using namespace Microsoft::WRL;
#include <array>
class Kinect
{
private:
// Sensor
ComPtr<IKinectSensor> kinect;
// Coordinate Mapper
ComPtr<ICoordinateMapper> coordinateMapper;
// Reader
ComPtr<IColorFrameReader> colorFrameReader;
ComPtr<IBodyFrameReader> bodyFrameReader;
std::array<ComPtr<IFaceFrameReader>, BODY_COUNT> faceFrameReader;
// Color Buffer
std::vector<BYTE> colorBuffer;
int colorWidth;
int colorHeight;
unsigned int colorBytesPerPixel;
cv::Mat colorMat;
// Body Buffer
std::array<IBody*, BODY_COUNT> bodies = { nullptr };
// Face Buffer
std::array<ComPtr<IFaceFrameResult>, BODY_COUNT> results;
std::array<cv::Mat, BODY_COUNT> faceClipMat;
public:
// Constructor
Kinect();
// Destructor
~Kinect();
// Processing
void run();
private:
// Initialize
void initialize();
// Initialize Sensor
inline void initializeSensor();
// Initialize Color
inline void initializeColor();
// Initialize Body
inline void initializeBody();
// Initialize Face
inline void initializeFace();
// Finalize
void finalize();
// Update Data
void update();
// Update Color
inline void updateColor();
// Update Body
inline void updateBody();
// Update Face
inline void updateFace();
// Draw Data
void draw();
// Draw Color
inline void drawColor();
// Draw Face Clip
inline void drawFaceClip();
// Retrieve Face Clip
inline void retrieveFaceClip( cv::Mat& image, const RectI& box );
// Show Data
void show();
// Show Face Clip
inline void showFaceClip();
};
#endif // __APP__