kinect/codes/Azure-Kinect-Samples/build2019/csharp/1 - AcquiringImages/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.AzureKinectBasics.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.Samples.AzureKinectBasics.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Failed to write screenshot to {0}.
/// </summary>
internal static string FailedScreenshotStatusTextFormat {
get {
return ResourceManager.GetString("FailedScreenshotStatusTextFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No ready Kinect found!.
/// </summary>
internal static string NoSensorStatusText {
get {
return ResourceManager.GetString("NoSensorStatusText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Running.
/// </summary>
internal static string RunningStatusText {
get {
return ResourceManager.GetString("RunningStatusText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saved screenshot to {0}.
/// </summary>
internal static string SavedScreenshotStatusTextFormat {
get {
return ResourceManager.GetString("SavedScreenshotStatusTextFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Kinect not available!.
/// </summary>
internal static string SensorNotAvailableStatusText {
get {
return ResourceManager.GetString("SensorNotAvailableStatusText", resourceCulture);
}
}
}
}