kinect/Kinect2Sample-master/sample/AudioBody/app.h

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2024-04-14 11:45:18 +00:00
#ifndef __APP__
#define __APP__
#include <Windows.h>
#include <Kinect.h>
#include <opencv2/opencv.hpp>
#include <vector>
#include <array>
#include <wrl/client.h>
using namespace Microsoft::WRL;
class Kinect
{
private:
// Sensor
ComPtr<IKinectSensor> kinect;
// Reader
ComPtr<IBodyFrameReader> bodyFrameReader;
ComPtr<IBodyIndexFrameReader> bodyIndexFrameReader;
ComPtr<IAudioBeamFrameReader> audioBeamFrameReader;
// Body Buffer
std::array<IBody*, BODY_COUNT> bodies = { nullptr };
// BodyIndex Buffer
std::vector<BYTE> bodyIndexBuffer;
int bodyIndexWidth;
int bodyIndexHeight;
cv::Mat bodyIndexMat;
std::array<cv::Vec3b, BODY_COUNT> colors;
// Audio Buffer
UINT64 audioTrackingId;
int audioTrackingIndex;
public:
// Constructor
Kinect();
// Destructor
~Kinect();
// Processing
void run();
private:
// Initialize
void initialize();
// Initialize Sensor
inline void initializeSensor();
// Initialize Body
inline void initializeBody();
// Initialize BodyIndex
inline void initializeBodyIndex();
// Initialize Audio
inline void initializeAudio();
// Finalize
void finalize();
// Update Data
void update();
// Update Body
inline void updateBody();
// Update BodyIndex
inline void updateBodyIndex();
// Update Audio
inline void updateAudio();
// Draw Data
void draw();
// Draw BodyIndex
inline void drawBodyIndex();
// Draw Audio
inline void drawAudio();
// Show Data
void show();
// Show BodyIndex
inline void showBodyIndex();
};
#endif // __APP__