kinect/codes/Azure-Kinect-Samples/pipe-to-python-samples/main.cpp

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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include <stdio.h>
#include <stdlib.h>
#include <k4a/k4a.h>
// NamedPipe
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>
// Buffer size for client requests
#define BUFSIZE 512
// Buffer size for writing frame data to pipe
// Assuming depth_mode = K4A_DEPTH_MODE_NFOV_UNBINNED, change it otherwise
#define FRAME_WIDTH 640
#define FRAME_HEIGHT 576
#define BYTES_PER_PIXEL 2
// Assuming streaming 2 channels: depth & ab, change it otherwise
#define FRAME_CHANNEL 2
#define FRAME_BUFSIZE FRAME_CHANNEL * FRAME_WIDTH * FRAME_HEIGHT * BYTES_PER_PIXEL
DWORD WINAPI InstanceThread(LPVOID);
VOID GetAnswerToRequest(LPTSTR, LPTSTR, LPDWORD);
k4a_device_t device = NULL;
int _tmain(VOID)
{
// Open Eden camera
const int32_t TIMEOUT_IN_MS = 1000;
uint32_t device_count = k4a_device_get_installed_count();
if (device_count == 0)
{
printf("No K4A devices found\n");
return 0;
}
if (K4A_RESULT_SUCCEEDED != k4a_device_open(K4A_DEVICE_DEFAULT, &device))
{
printf("Failed to open device\n");
if (device != NULL)
{
k4a_device_close(device);
}
}
// Setup camera modes
k4a_device_configuration_t config = K4A_DEVICE_CONFIG_INIT_DISABLE_ALL;
config.color_format = K4A_IMAGE_FORMAT_COLOR_MJPG;
config.color_resolution = K4A_COLOR_RESOLUTION_2160P;
config.depth_mode = K4A_DEPTH_MODE_NFOV_UNBINNED;
config.camera_fps = K4A_FRAMES_PER_SECOND_30;
if (K4A_RESULT_SUCCEEDED != k4a_device_start_cameras(device, &config))
{
printf("Failed to start device\n");
if (device != NULL)
{
k4a_device_close(device);
}
}
printf("Start to create NamedPipe Server!\n");
// Create pipe server
BOOL fConnected = FALSE;
DWORD dwThreadId = 0;
HANDLE hPipe = INVALID_HANDLE_VALUE, hThread = NULL;
LPTSTR lpszPipename = const_cast<LPSTR>(TEXT("\\\\.\\pipe\\mynamedpipe"));
// The main loop creates an instance of the named pipe and
// then waits for a client to connect to it. When the client
// connects, a thread is created to handle communications
// with that client, and this loop is free to wait for the
// next client connect request. It is an infinite loop.
for (;;)
{
_tprintf(TEXT("\nPipe Server: Main thread awaiting client connection on %s\n"), lpszPipename);
hPipe = CreateNamedPipe(lpszPipename, // pipe name
PIPE_ACCESS_DUPLEX, // read/write access
PIPE_TYPE_MESSAGE | // message type pipe
PIPE_READMODE_MESSAGE | // message-read mode
PIPE_WAIT, // blocking mode
PIPE_UNLIMITED_INSTANCES, // max. instances
FRAME_BUFSIZE, // output buffer size
FRAME_BUFSIZE, // input buffer size
0, // client time-out
NULL); // default security attribute
if (hPipe == INVALID_HANDLE_VALUE)
{
_tprintf(TEXT("CreateNamedPipe failed, GLE=%d.\n"), GetLastError());
return -1;
}
// Wait for the client to connect; if it succeeds,
// the function returns a nonzero value. If the function
// returns zero, GetLastError returns ERROR_PIPE_CONNECTED.
fConnected = ConnectNamedPipe(hPipe, NULL) ? TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
if (fConnected)
{
printf("Client connected, creating a processing thread.\n");
// Create a thread for this client.
hThread = CreateThread(NULL, // no security attribute
0, // default stack size
InstanceThread, // thread proc
(LPVOID)hPipe, // thread parameter
0, // not suspended
&dwThreadId); // returns thread ID
if (hThread == NULL)
{
_tprintf(TEXT("CreateThread failed, GLE=%d.\n"), GetLastError());
return -1;
}
else
CloseHandle(hThread);
}
else
// The client could not connect, so close the pipe.
CloseHandle(hPipe);
}
if (device != NULL)
{
k4a_device_close(device);
}
return 0;
}
DWORD WINAPI InstanceThread(LPVOID lpvParam)
// This routine is a thread processing function to read from and reply to a client
// via the open pipe connection passed from the main loop. Note this allows
// the main loop to continue executing, potentially creating more threads of
// of this procedure to run concurrently, depending on the number of incoming
// client connections.
{
HANDLE hHeap = GetProcessHeap();
TCHAR *pchRequest = (TCHAR *)HeapAlloc(hHeap, 0, BUFSIZE * sizeof(TCHAR));
TCHAR *pchReply = (TCHAR *)HeapAlloc(hHeap, 0, FRAME_BUFSIZE);
DWORD cbBytesRead = 0, cbReplyBytes = 0, cbWritten = 0;
BOOL fSuccess = FALSE;
HANDLE hPipe = NULL;
// Do some extra error checking since the app will keep running even if this
// thread fails.
if (lpvParam == NULL)
{
printf("\nERROR - Pipe Server Failure:\n");
printf(" InstanceThread got an unexpected NULL value in lpvParam.\n");
printf(" InstanceThread exitting.\n");
if (pchReply != NULL)
HeapFree(hHeap, 0, pchReply);
if (pchRequest != NULL)
HeapFree(hHeap, 0, pchRequest);
return (DWORD)-1;
}
if (pchRequest == NULL)
{
printf("\nERROR - Pipe Server Failure:\n");
printf(" InstanceThread got an unexpected NULL heap allocation.\n");
printf(" InstanceThread exitting.\n");
if (pchReply != NULL)
HeapFree(hHeap, 0, pchReply);
return (DWORD)-1;
}
if (pchReply == NULL)
{
printf("\nERROR - Pipe Server Failure:\n");
printf(" InstanceThread got an unexpected NULL heap allocation.\n");
printf(" InstanceThread exitting.\n");
if (pchRequest != NULL)
HeapFree(hHeap, 0, pchRequest);
return (DWORD)-1;
}
// Print verbose messages. In production code, this should be for debugging only.
printf("InstanceThread created, receiving and processing messages.\n");
// The thread's parameter is a handle to a pipe object instance.
hPipe = (HANDLE)lpvParam;
// Loop until done reading
while (1)
{
// Read client requests from the pipe. This simplistic code only allows messages
// up to BUFSIZE characters in length.
fSuccess = ReadFile(hPipe, // handle to pipe
pchRequest, // buffer to receive data
BUFSIZE * sizeof(TCHAR), // size of buffer
&cbBytesRead, // number of bytes read
NULL); // not overlapped I/O
if (!fSuccess || cbBytesRead == 0)
{
if (GetLastError() == ERROR_BROKEN_PIPE)
{
_tprintf(TEXT("InstanceThread: client disconnected.\n"), GetLastError());
}
else
{
_tprintf(TEXT("InstanceThread ReadFile failed, GLE=%d.\n"), GetLastError());
}
break;
}
// Process the incoming message.
GetAnswerToRequest(pchRequest, pchReply, &cbReplyBytes);
// Write the reply to the pipe.
fSuccess = WriteFile(hPipe, // handle to pipe
pchReply, // buffer to write from
cbReplyBytes, // number of bytes to write
&cbWritten, // number of bytes written
NULL); // not overlapped I/O
if (!fSuccess || cbReplyBytes != cbWritten)
{
_tprintf(TEXT("InstanceThread WriteFile failed, GLE=%d.\n"), GetLastError());
break;
}
}
// Flush the pipe to allow the client to read the pipe's contents
// before disconnecting. Then disconnect the pipe, and close the
// handle to this pipe instance.
FlushFileBuffers(hPipe);
DisconnectNamedPipe(hPipe);
CloseHandle(hPipe);
HeapFree(hHeap, 0, pchRequest);
HeapFree(hHeap, 0, pchReply);
printf("InstanceThread exitting.\n");
return 1;
}
VOID GetAnswerToRequest(LPTSTR pchRequest,
LPTSTR pchReply,
LPDWORD pchBytes)
// This routine is a simple function to print the client request to the console
// and populate the reply buffer with a default data string. This is where you
// would put the actual client request processing code that runs in the context
// of an instance thread. Keep in mind the main thread will continue to wait for
// and receive other client connections while the instance thread is working.
{
_tprintf(TEXT("Client Request String:\"%s\"\n"), pchRequest);
// Check the outgoing message to make sure it's not too long for the buffer.
const int32_t TIMEOUT_IN_MS = 1000;
k4a_capture_t capture = NULL;
if (1)
{
k4a_image_t depth_image, ir_image;
// Get a depth frame
switch (k4a_device_get_capture(device, &capture, TIMEOUT_IN_MS))
{
case K4A_WAIT_RESULT_SUCCEEDED:
break;
case K4A_WAIT_RESULT_TIMEOUT:
printf("Timed out waiting for a capture\n");
break;
case K4A_WAIT_RESULT_FAILED:
printf("Failed to read a capture\n");
return;
}
printf("Capture");
// Probe for a IR16 and depth image
depth_image = k4a_capture_get_depth_image(capture);
ir_image = k4a_capture_get_ir_image(capture);
if ((depth_image != NULL) && (ir_image != NULL))
{
printf(" | Depth16 res:%4dx%4d stride:%5d\n",
k4a_image_get_height_pixels(depth_image),
k4a_image_get_width_pixels(depth_image),
k4a_image_get_stride_bytes(depth_image));
printf(" | Ir16 res:%4dx%4d stride:%5d ",
k4a_image_get_height_pixels(ir_image),
k4a_image_get_width_pixels(ir_image),
k4a_image_get_stride_bytes(ir_image));
printf("\n");
// Write depth image data to reply
uint8_t *depth_image_buf = k4a_image_get_buffer(depth_image);
size_t depth_buf_size = k4a_image_get_size(depth_image);
printf("Write depth image to buffer, data size = %d\n", static_cast<int>(depth_buf_size));
memcpy(&pchReply[0], depth_image_buf, depth_buf_size);
// Write ir/ab image data to reply
uint8_t *ir_image_buf = k4a_image_get_buffer(ir_image);
size_t ir_buf_size = k4a_image_get_size(ir_image);
printf("Write ir/ab image to buffer, data size = %d\n", static_cast<int>(ir_buf_size));
memcpy(&pchReply[FRAME_BUFSIZE / 2], ir_image_buf, ir_buf_size);
k4a_image_release(depth_image);
k4a_image_release(ir_image);
}
else
{
printf(" | Ir16 or Depth None ");
*pchBytes = 0;
pchReply[0] = 0;
printf("StringCchCopy failed, no outgoing message.\n");
}
*pchBytes = FRAME_BUFSIZE;
// release capture
k4a_capture_release(capture);
}
}