65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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public abstract class BackgroundDataProvider:IDisposable
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{
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private BackgroundData m_frameBackgroundData = new BackgroundData();
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private bool m_latest = false;
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object m_lockObj = new object();
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public bool IsRunning { get; set; } = false;
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private CancellationTokenSource _cancellationTokenSource;
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private CancellationToken _token;
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public BackgroundDataProvider(int id)
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.quitting += OnEditorClose;
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#endif
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_cancellationTokenSource = new CancellationTokenSource();
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_token = _cancellationTokenSource.Token;
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Task.Run(() => RunBackgroundThreadAsync(id, _token));
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}
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private void OnEditorClose()
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{
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Dispose();
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}
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protected abstract void RunBackgroundThreadAsync(int id, CancellationToken token);
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public void SetCurrentFrameData(ref BackgroundData currentFrameData)
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{
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lock (m_lockObj)
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{
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var temp = currentFrameData;
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currentFrameData = m_frameBackgroundData;
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m_frameBackgroundData = temp;
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m_latest = true;
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}
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}
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public bool GetCurrentFrameData(ref BackgroundData dataBuffer)
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{
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lock (m_lockObj)
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{
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var temp = dataBuffer;
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dataBuffer = m_frameBackgroundData;
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m_frameBackgroundData = temp;
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bool result = m_latest;
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m_latest = false;
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return result;
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}
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}
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public void Dispose()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.quitting -= OnEditorClose;
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#endif
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource?.Dispose();
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_cancellationTokenSource = null;
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}
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}
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