121 lines
2.8 KiB
C
121 lines
2.8 KiB
C
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#ifndef __APP__
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#define __APP__
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#include <Windows.h>
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#include <Kinect.h>
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#include <Kinect.Face.h>
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#include <opencv2/opencv.hpp>
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#include <vector>
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#include <array>
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#include <wrl/client.h>
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using namespace Microsoft::WRL;
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#include <array>
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class Kinect
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{
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private:
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// Sensor
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ComPtr<IKinectSensor> kinect;
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// Coordinate Mapper
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ComPtr<ICoordinateMapper> coordinateMapper;
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// Reader
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ComPtr<IColorFrameReader> colorFrameReader;
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ComPtr<IBodyFrameReader> bodyFrameReader;
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std::array<ComPtr<IFaceFrameReader>, BODY_COUNT> faceFrameReader;
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// Color Buffer
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std::vector<BYTE> colorBuffer;
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int colorWidth;
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int colorHeight;
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unsigned int colorBytesPerPixel;
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cv::Mat colorMat;
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// Body Buffer
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std::array<IBody*, BODY_COUNT> bodies = { nullptr };
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// Face Buffer
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std::array<ComPtr<IFaceFrameResult>, BODY_COUNT> results;
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std::array<std::string, FaceProperty::FaceProperty_Count> labels;
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std::array<cv::Vec3b, BODY_COUNT> colors;
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public:
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// Constructor
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Kinect();
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// Destructor
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~Kinect();
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// Processing
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void run();
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private:
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// Initialize
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void initialize();
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// Initialize Sensor
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inline void initializeSensor();
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// Initialize Color
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inline void initializeColor();
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// Initialize Body
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inline void initializeBody();
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// Initialize Face
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inline void initializeFace();
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// Finalize
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void finalize();
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// Update Data
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void update();
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// Update Color
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inline void updateColor();
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// Update Body
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inline void updateBody();
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// Update Face
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inline void updateFace();
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// Draw Data
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void draw();
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// Draw Color
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inline void drawColor();
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// Draw Face
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inline void drawFace();
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// Draw Face Points
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inline void drawFacePoints( cv::Mat& image, const std::array<PointF, FacePointType::FacePointType_Count>& points, const int radius, const cv::Vec3b& color, const int thickness = -1 );
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// Draw Face Bounding Box
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inline void drawFaceBoundingBox( cv::Mat& image, const RectI& box, const cv::Vec3b& color, const int thickness = 1 );
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// Draw Face Rotation
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inline void drawFaceRotation( cv::Mat& image, Vector4& quaternion, const RectI& box, const double fontScale, const cv::Vec3b& color, const int thickness = 2 );
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// Convert Quaternion to Degree
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inline void quaternion2degree( const Vector4* quaternion, int* pitch, int* yaw, int* roll );
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// Draw Face Properties
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inline void drawFaceProperties( cv::Mat& image, std::array<DetectionResult, FaceProperty::FaceProperty_Count>& detections, const RectI& box, const double fontScale, const cv::Vec3b& color, const int thickness = 2 );
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// Convert Detection Result to String
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inline std::string Kinect::result2string( DetectionResult& result );
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// Show Data
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void show();
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// Show Face
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inline void showFace();
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};
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#endif // __APP__
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