// fig10_33.cpp // Processing Employees with various CompensationModels. #include #include #include #include "Employee.h" #include "Salaried.h" #include "Commission.h" int main() { // create CompensationModels and Employees Salaried salaried{800.0}; Employee salariedEmployee{"John Smith", &salaried}; Commission commission{10000, .06}; Employee commissionEmployee{"Sue Jones", &commission}; // create and initialize vector of Employees std::vector employees{salariedEmployee, commissionEmployee}; // print each Employee's information and earnings for (const Employee& employee : employees) { std::cout << fmt::format("{}\nearned: ${:.2f}\n\n", employee.toString(), employee.earnings()); } } /************************************************************************** * (C) Copyright 1992-2022 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * **************************************************************************/