// fig06_07.cpp // Die-rolling program using an array instead of switch. //#include // C++20: This will be #include #include #include #include int main() { // set up random-number generation std::random_device rd; // used to seed the default_random_engine std::default_random_engine engine{rd()}; // rd() produces a seed std::uniform_int_distribution randomDie{0, 6}; constexpr size_t arraySize{7}; // ignore element zero std::array frequency{}; // initialize to 0s // roll die 60,000,000 times; use die value as frequency index for (int roll{1}; roll <= 60'000'000; ++roll) { ++frequency.at(randomDie(engine)); } std::cout << "Face " << " Frequency \n"; // output each array element's value for (size_t face{1}; face < frequency.size(); ++face) { std::cout << face << " " << frequency.at(face) << "\n"; } } /************************************************************************** * (C) Copyright 1992-2022 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * **************************************************************************/