// Fig. 10.38: Employee.h // An Employee "has a" CompensationModel. #pragma once // prevent multiple inclusions of header #include #include #include #include "Commission.h" #include "Salaried.h" // define a convenient name for the std::variant type using CompensationModel = std::variant; class Employee { public: Employee(std::string_view name, CompensationModel model); void setCompensationModel(CompensationModel model); double earnings() const; std::string toString() const; private: std::string m_name{}; CompensationModel m_model; // note this is not a pointer }; /************************************************************************** * (C) Copyright 1992-2022 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * **************************************************************************/