shapes
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@ -1,4 +1,5 @@
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#include <iostream>
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#include <vector>
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/*class GBaseShape {
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public:
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GBaseShape();
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@ -19,20 +20,38 @@ double GetVolume() const;
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class Cube {
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public:
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explicit Cube(double _L = 0, double _W = 0, double _H = 0);
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explicit Cube(double _L = 0, double _W = 0, double _H = 0, long int N = 0);
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~Cube(){
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// std::cout << "Destructor was run!\n";
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delete Data;
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}
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// void SetAll();
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void SetL(double _L);
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// void SetB(double _B);
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// void SetC(double _C);
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const double& GetL();
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double& operator[] (int i){
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if(i==1)
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return L;
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if (i==2)
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return W;
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if (i==3)
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return H;
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return tmp;
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}
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private:
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double L,W,H;
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double* Data;
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double tmp;
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};
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Cube::Cube(double _L , double _W , double _H ){
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Cube::Cube(double _L , double _W , double _H, long int N ){
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SetL(_L);
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Data = new double[N];
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//std::cout << "Constructor was run!\n";
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}
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void Cube::SetL(double _L){
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@ -44,9 +63,18 @@ const double& Cube::GetL() {
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}
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int main(){
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Cube cube(5,6,10);
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//cube.GetL()++;
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// for (int i{0}; i<10000; i++)
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// {
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// auto c = Cube(0,0,0,1000000);
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// }
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//for (int i{0}; i<10000000000; i++)
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// std::cout << "!!!\n";
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Cube cube(5);
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cube.GetL()++;
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std::cout << cube[1] << "\n";
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return 0;
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}
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