29 lines
1.4 KiB
C
29 lines
1.4 KiB
C
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// Fig. 10.26: CompensationModel.h
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// CompensationModel "interface" is a pure abstract base class.
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#pragma once // prevent multiple inclusions of header
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#include <string>
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class CompensationModel {
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public:
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virtual ~CompensationModel() = default; // generated destructor
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virtual double earnings() const = 0; // pure virtual
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virtual std::string toString() const = 0; // pure virtual
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};
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/**************************************************************************
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* (C) Copyright 1992-2022 by Deitel & Associates, Inc. and *
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* Pearson Education, Inc. All Rights Reserved. *
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* *
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* DISCLAIMER: The authors and publisher of this book have used their *
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* best efforts in preparing the book. These efforts include the *
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* development, research, and testing of the theories and programs *
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* to determine their effectiveness. The authors and publisher make *
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* no warranty of any kind, expressed or implied, with regard to these *
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* programs or to the documentation contained in these books. The authors *
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* and publisher shall not be liable in any event for incidental or *
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* consequential damages in connection with, or arising out of, the *
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* furnishing, performance, or use of these programs. *
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**************************************************************************/
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