#include #include using namespace std; class Shape { public: double getVolume() const { return 0.0; } }; class Sphere : public Shape { private: double radius; public: Sphere(double radius) : radius(radius) {} double getVolume() { return (4.0 / 3.0) * M_PI * pow(radius, 3); } }; class Pyramid : public Shape { private: double baseLength; double height; public: Pyramid(double baseLength, double height) { this->baseLength = baseLength; this->height = height; } double getBaseArea() const { return baseLength * baseLength; } double getVolume() { return (1.0 / 3.0) * getBaseArea() * height; } }; class Cube : public Shape { private: double sideLength; public: Cube(double sideLength) : sideLength(sideLength) {} double getVolume() { return sideLength * sideLength * sideLength; } }; int main() { double radius, baseLength, height, sideLength; cout << "Calculating Sphere, Pyramid and Cube Volume " << endl; cout << "Enter sphere Radius: " << endl; cin >> radius; Sphere sphere(radius); cout << "Sphere Volume: " << sphere.getVolume() << endl; cout << "Enter Pyramid baselength and height: "; cin >> baseLength >> height; Pyramid pyramid(baseLength, height); cout << "pyramid volume is: " << pyramid.getVolume() << endl; cout << "Enter Cube sidelength: " << endl; cin >> sideLength; Cube cube(sideLength); cout << "Cube volume is: " << cube.getVolume() << endl; return 0; }